Dancing Minecraft Cows Funny Moving Minecraft Cows
This feature is exclusive to Bedrock Edition and Education Edition.
This article is missing information about how it works.
Please expand the article to include this information. Further details may exist on the talk page.
playanimation
Permission level required | 1 |
---|---|
Restrictions | Cheat only |
Makes one or more entities play a one-off animation.
Syntax [ ]
-
playanimation <entity: target> <animation: string> [next_state: string] [blend_out_time: float] [stop_expression: string] [controller: string]
Arguments [ ]
entity: target
: CommandSelector<Actor>
- Must be a player name or a target selector.
- Specifies the targeted entities.
animation: string
: basic_string
- Must be a string. And it must be a single word that has no space or a quoted string. And it must be either a single word (no spaces) or a quoted string.
- Should be an animation name (e.g.
animation.wolf.angry
), or an animation defined under the Json path"minecraft:client_entity"."animations"
in the <a_resource_pack>/entity/<entity_name>.entity.json file (e.g.wolf_angry
for only wolf entity). - Specifies an animation to play now.
- ⚠️Warning: Never add .v1.0 to the end of an animation name because it generates many molang errors while the animation is running, causing the game to lag and possibly crash.
next_state
: basic_string
- Must be a string. And it must be a single word that has no space or a quoted string. And it must be either a single word (no spaces) or a quoted string.
- Should be an animation name, or an animation defined under the Json path
"minecraft:client_entity"."animations"
in the <a_resource_pack>/entity/<entity_name>.entity.json file. - Specifies the animation after the first animation stops playing.
blend_out_time: float
: float
- Must be a Single-precision floating-point format number.
- Specifies the duration of the gradient animation.
stop_expression: string
: basic_string
- Must be a string. And it must be a single word that has no space or a quoted string. And it must be either a single word (no spaces) or a quoted string.
- Should be a Molang expression.[ more information needed ]
- A list of useable strings are Here.
- Specifies the conditions for stopping animation.
controller: string
: basic_string
- Must be a string. And it must be a single word that has no space or a quoted string. And it must be either a single word (no spaces) or a quoted string.
- Should be an animation controller name (such as
controller.animation.villager_v2.move
), or an animation controller defined under the Json path"minecraft:client_entity"."animation_controllers"
in the <a_resource_pack>/entity/<entity_name>.entity.json file[ needs testing ]. - Specifies an animation controller.
Result [ ]
Command | Trigger | Bedrock Edition |
---|---|---|
any | the arguments are not specified correctly | Unparseable |
if entity: target fails to resolve to one or more online entities (named players must be online) | Failed | |
On success | Sends the animation request to clients for processing. |
Output [ ]
Command | Edition | Situation | Success Count |
---|---|---|---|
any | Bedrock Edition | On fail | 0 |
On success | 1 |
Example [ ]
Make the foxes sit down until they leave the ground. Once leaving the ground, the foxes become in sleep state:
-
/playanimation @e[type=fox] sit sleep 0 "!query.is_on_ground"
History [ ]
Bedrock Edition | |||||
---|---|---|---|---|---|
1.16.100 | beta 1.16.100.52 | Added /playanimation . | |||
1.17.0 | Added animations for axolotl and goats |
List of animations [ ]
- animation.warden.roar
- animation.warden.dig
- animation.warden:emerge
- animation.actor.billboard
- animation.agent.move
- animation.agent.swing_arms
- animation.armor.boots.offset
- animation.armor_stand.athena_pose
- animation.armor_stand.brandish_pose
- animation.armor_stand.cancan_a_pose
- animation.armor_stand.cancan_b_pose
- animation.armor_stand.default_pose
- animation.armor_stand.entertain_pose
- animation.armor_stand.hero_pose
- animation.armor_stand.honor_pose
- animation.armor_stand.no_pose
- animation.armor_stand.riposte_pose
- animation.armor_stand.salute_pose
- animation.armor_stand.solemn_pose
- animation.armor_stand.wiggle
- animation.armor_stand.zombie_pose
- animation.arrow.move
- animation.axolotl.idle_underwater
- animation.axolotl.idle_floor
- animation.axolotl.idle_floor_underwater
- animation.axolotl.swim
- animation.axolotl.walk_floor
- animation.axolotl.walk_floor_underwater
- animation.axolotl.play_dead
- animation.axolotl.swim_angle
- animation.bat.flying
- animation.bat.resting
- animation.bee.flying
- animation.bee.sting
- animation.bee.no_stinger
- animation.bee.fly.bobbing
- animation.blaze.move
- animation.bow.wield
- animation.bow.wield_first_person_pull
- animation.cat.baby_transform
- animation.cat.lie_down
- animation.cat.sit
- animation.cat.sneak
- animation.cat.sprint
- animation.cat.walk
- animation.chicken.general.v1.0
- animation.chicken.baby_transform
- animation.chicken.general
- animation.chicken.move
- animation.cod.flop
- animation.cod.swim
- animation.cow.baby_transform
- animation.cow.setup
- animation.cow.setup.v1.0
- animation.creeper.legs
- animation.creeper.swelling
- animation.crossbow.wield
- animation.dolphin.move
- animation.idle_arm_1
- animation.idle_back_1
- animation.idle_bottom_1
- animation.idle_torso_1
- animation.react_arm_1
- animation.react_arm_2
- animation.react_back_1
- animation.react_back_2
- animation.react_bored_1
- animation.react_bored_arm_1
- animation.react_bored_back_1
- animation.react_bored_bottom_1
- animation.react_bored_head_1
- animation.react_bottom_1
- animation.react_bottom_2
- animation.react_bottom_3
- animation.react_confirm_1
- animation.react_confirm_2
- animation.react_head_1
- animation.react_head_2
- animation.react_idle
- animation.react_offer_1
- animation.react_offer_2
- animation.react_offer_arm_1
- animation.react_offer_arm_2
- animation.react_offer_back_1
- animation.react_offer_back_2
- animation.react_offer_bottom_1
- animation.react_offer_bottom_2
- animation.react_offer_head_1
- animation.react_offer_head_2
- animation.react_offer_torso_1
- animation.react_offer_torso_2
- animation.react_torso_1
- animation.react_torso_2
- animation.drowned.attack.rotations
- animation.drowned.attack.rotations.v1.0
- animation.drowned.swimming.v1.0
- animation.elytra.default
- animation.elytra.gliding
- animation.elytra.sneaking
- animation.elytra.sleeping
- animation.elytra.swimming
- animation.ender_crystal.move
- animation.ender_dragon.setup
- animation.ender_dragon.jaw_movement
- animation.ender_dragon.neck_head_movement
- animation.ender_dragon.wings_limbs_movement
- animation.ender_dragon.tail_movement
- animation.enderman.arms_legs
- animation.enderman.base_pose
- animation.enderman.carrying
- animation.enderman.scary_face
- animation.enderman.base_pose_v1.0
- animation.enderman.scary_face_v1.0
- animation.endermite.move
- animation.evocation_fang.bite
- animation.evoker.casting
- animation.evoker.casting.v1.0
- animation.evoker.general
- animation.evoker.general.v1.0
- animation.fireworks_rocket.move
- animation.fox.baby_transform
- animation.fox.crouch
- animation.fox.pounce
- animation.fox.setup
- animation.fox.sit
- animation.fox.sleep
- animation.fox.stuck
- animation.fox.wiggle
- animation.ghast.move
- animation.ghast.scale
- animation.goat.baby_scaling
- animation.goat.look_at_target
- animation.goat.walk
- animation.goat.attack
- animation.goat.ram_attack
- animation.guardian.move_eye
- animation.guardian.setup
- animation.guardian.spikes
- animation.guardian.swim
- animation.guardian.move_eye.v1.0
- animation.guardian.spikes.v1.0
- animation.hoglin.baby_scaling
- animation.hoglin.look_at_target
- animation.hoglin.walk
- animation.hoglin.attack
- animation.horse.baby_transform
- animation.horse.eat
- animation.horse.look_at_player
- animation.horse.mouth
- animation.horse.setup
- animation.horse.shake_tail
- animation.horse.stand
- animation.horse.walk
- animation.horse.v2.baby_transform
- animation.horse.v2.eat
- animation.horse.v2.setup
- animation.horse.v2.stand
- animation.horse.v2.tail
- animation.horse.v2.walk
- animation.horse.v3.baby_transform
- animation.horse.v3.eat
- animation.horse.v3.look_at_player
- animation.horse.v3.rear
- animation.horse.v3.tail
- animation.horse.v3.walk
- animation.humanoid.attack.rotations
- animation.humanoid.base_pose
- animation.humanoid.big_head
- animation.humanoid.bob
- animation.humanoid.bow_and_arrow
- animation.humanoid.brandish_spear
- animation.humanoid.holding_spyglass
- animation.humanoid.celebrating
- animation.humanoid.charging
- animation.humanoid.damage_nearby_mobs
- animation.humanoid.holding
- animation.humanoid.look_at_target.default
- animation.humanoid.look_at_target.gliding
- animation.humanoid.look_at_target.swimming
- animation.humanoid.move
- animation.humanoid.riding.arms
- animation.humanoid.riding.legs
- animation.humanoid.sneaking
- animation.humanoid.swimming
- animation.humanoid.use_item_progress
- animation.iron_golem.attack
- animation.iron_golem.flower
- animation.iron_golem.move
- animation.iron_golem.move_to_target
- animation.iron_golem.walk
- animation.iron_golem.walk_to_target
- animation.llama.baby_transform
- animation.llama.baby_transform.v1.0
- animation.llama.setup
- animation.llama.setup.v1.0
- animation.llama_spit.setup
- animation.common.look_at_target
- animation.magma_cube.move
- animation.minecart.move
- animation.minecart.move.v1.0
- animation.mooshroom.baby_transform
- animation.mooshroom.setup
- animation.mooshroom.setup.v1.0
- animation.npc.baby_transform
- animation.npc.general
- animation.npc.get_in_bed
- animation.npc.move
- animation.npc.raise_arms
- animation.ocelot.baby_transform
- animation.ocelot.sit
- animation.ocelot.sneak
- animation.ocelot.sprint
- animation.ocelot.walk
- animation.ocelot_v1.0.baby_transform
- animation.ocelot_v1.0.setup
- animation.ocelot_v1.0.sit
- animation.ocelot_v1.0.sneak
- animation.ocelot_v1.0.sprint
- animation.ocelot_v1.0.walk
- animation.panda.baby_transform
- animation.panda.lying
- animation.panda.rolling
- animation.panda.sitting
- animation.panda.sneezing
- animation.panda.unhappy
- animation.parrot.base
- animation.parrot.dance
- animation.parrot.flying
- animation.parrot.moving
- animation.parrot.sitting
- animation.parrot.standing
- animation.phantom.base_pose
- animation.phantom.move
- animation.pig.baby_transform
- animation.pig.setup
- animation.pig.setup.v1.0
- animation.piglin.crossbow.charge
- animation.piglin.crossbow.hold
- animation.piglin.sword.attack
- animation.piglin.hand.attack
- animation.piglin.move
- animation.piglin.admire
- animation.piglin.celebrate_hunt
- animation.piglin.celebrate_hunt_special
- animation.pillager.crossbow.charge
- animation.pillager.crossbow.hold
- animation.player.attack.positions
- animation.player.attack.rotations
- animation.player.base_pose.upside_down
- animation.player.bob
- animation.player.bob.stationary
- animation.player.bow_equipped
- animation.player.cape
- animation.player.crossbow_equipped
- animation.player.crossbow_hold
- animation.player.glide
- animation.player.holding
- animation.player.holding.zombie
- animation.player.look_at_target.inverted
- animation.player.look_at_target.ui
- animation.player.move.arms
- animation.player.move.arms.single
- animation.player.move.arms.stationary
- animation.player.move.arms.statue_of_liberty
- animation.player.move.arms.zombie
- animation.player.move.legs
- animation.player.move.legs.inverted
- animation.player.move.legs.single
- animation.player.move.legs.stationary
- animation.player.riding.arms
- animation.player.riding.arms.zombie
- animation.player.riding.legs
- animation.player.shield_block_main_hand
- animation.player.shield_block_off_hand
- animation.player.sleeping
- animation.player.sneaking
- animation.player.sneaking.inverted
- animation.player.swim
- animation.player.swim.legs
- animation.player.swim.legs.single
- animation.player.swim.legs.stationary
- animation.player.first_person.attack_rotation
- animation.player.first_person.attack_rotation_item
- animation.player.first_person.base_pose
- animation.player.first_person.crossbow_equipped
- animation.player.first_person.crossbow_hold
- animation.player.first_person.breathing_bob
- animation.player.first_person.empty_hand
- animation.player.first_person.map_hold
- animation.player.first_person.map_hold_attack
- animation.player.first_person.map_hold_main_hand
- animation.player.first_person.map_hold_off_hand
- animation.player.first_person.swap_item
- animation.player.first_person.vr_attack_rotation
- animation.player.first_person.walk
- animation.polarbear.baby_transform
- animation.polarbear.move
- animation.pufferfish.flop
- animation.pufferfish.swim
- animation.quadruped.walk
- animation.rabbit.baby_transform
- animation.rabbit.move
- animation.ravager.biting
- animation.ravager.idle_mouth
- animation.ravager.roaring
- animation.ravager.stunned
- animation.ravager.walk
- animation.salmon.flop
- animation.salmon.swim
- animation.sheep.baby_transform
- animation.sheep.grazing
- animation.sheep.setup
- animation.shield.wield_main_hand_first_person
- animation.shield.wield_off_hand_first_person
- animation.shield.wield_main_hand_first_person_blocking
- animation.shield.wield_off_hand_first_person_blocking
- animation.shield.wield_third_person
- animation.shulker.facing
- animation.shulker.move
- animation.shulker.facing.v1.0
- animation.shulker.move.v1.0
- animation.shulker_bullet.move
- animation.silverfish.move
- animation.skeleton.attack
- animation.humanoid.attack.rotations.v1.0
- animation.humanoid.base_pose.v1.0
- animation.humanoid.big_head.v1.0
- animation.humanoid.bob.v1.0
- animation.humanoid.bow_and_arrow.v1.0
- animation.humanoid.brandish_spear.v1.0
- animation.humanoid.charging.v1.0
- animation.humanoid.damage_nearby_mobs.v1.0
- animation.humanoid.holding.v1.0
- animation.humanoid.look_at_target.default.v1.0
- animation.humanoid.look_at_target.gliding.v1.0
- animation.humanoid.look_at_target.swimming.v1.0
- animation.humanoid.move.v1.0
- animation.humanoid.riding.arms.v1.0
- animation.humanoid.riding.legs.v1.0
- animation.humanoid.sneaking.v1.0
- animation.humanoid.swimming.v1.0
- animation.humanoid.use_item_progress.v1.0
- animation.skeleton.attack.v1.0
- animation.snowgolem.move.v1.8
- animation.snowgolem.arms
- animation.snowgolem.move
- animation.spider.default_leg_pose
- animation.spider.look_at_target
- animation.spider.walk
- animation.spyglass.holding
- animation.spyglass.scoping
- animation.squid.move
- animation.squid.rotate
- animation.strider.look_at_target.default
- animation.strider.walk
- animation.strider.bristle_flow
- animation.trident.wield_first_person
- animation.trident.wield_first_person_raise
- animation.trident.wield_first_person_raise_shake
- animation.trident.wield_first_person_riptide
- animation.trident.wield_third_person
- animation.trident.wield_third_person_raise
- animation.tripod_camera.neutral
- animation.tropicalfish.flop
- animation.tropicalfish.swim
- animation.turtle.general
- animation.turtle.ground_move
- animation.turtle.move
- animation.vex.attack.rotations.v1.0
- animation.vex.move
- animation.villager.baby_transform
- animation.villager.general
- animation.villager.general.v1.0
- animation.villager.get_in_bed
- animation.villager.move
- animation.villager.raise_arms
- animation.vindicator.attack
- animation.vindicator.hand_attack
- animation.vindicator.base
- animation.vindicator.riding.arms
- animation.vindicator.riding.legs
- animation.vindicator.walk
- animation.witch.general
- animation.wither_boss.look_at_target
- animation.wither_boss.move
- animation.wither_boss.scale
- animation.wither_skeleton.attack
- animation.wither_skull.move
- animation.wolf.angry
- animation.wolf.baby_scaling
- animation.wolf.head_rot_z
- animation.wolf.leg_default
- animation.wolf.setup
- animation.wolf.shaking
- animation.wolf.sitting
- animation.wolf.tail_default
- animation.zombie.attack_bare_hand
- animation.zombie.swimming
Source: https://minecraft.fandom.com/wiki/Commands/playanimation
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